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Android Streaming asset path won't open

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Hello, I am working on a mobile platformer game, which going to have a lot of levels. So I decided to find a way where I could draw the level, and base on the color of the pixels a certain prefab would spawn in at that spot. So I used quill18's script, which suited my needs perfectly https://www.youtube.com/watch?v=5RzziXSwSsg So this works just fine in the Editor, but once I test it on my android phone, the map doesn't load. So I'm unsure as to why it can't find the image. I'm placing the images in a StreamingAssets folder as well. public void LoadMap() { EmptyMap(); manager.currentLevel += 1; levelFileName = manager.levels[manager.currentLevel].levelString; // Read the image data from the file in StreamingAssets string filePath = Application.streamingAssetsPath + "\\" + levelFileName; byte[] bytes = System.IO.File.ReadAllBytes(filePath); Texture2D levelMap = new Texture2D(2, 2); levelMap.LoadImage(bytes); // Get the raw pixels from the level imagemap Color32[] allPixels = levelMap.GetPixels32(); int width = levelMap.width; int height = levelMap.height; for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { SpawnTileAt(allPixels[(y * width) + x], x, y); } } } Any help at all would be greatly appreciated!

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