Hello,
I am having these 2 errors while building Android game:
1)
Error: [Temp\StagingArea\AndroidManifest-main.xml:11, D:\Game Project\RobotBattle\Temp\StagingArea\android-libraries\Tapsell\AndroidManifest.xml:13] Trying to merge incompatible /manifest/application/activity[@name=com.unity3d.player.UnityPlayerNativeActivity] element:
UnityEditor.HostView:OnGUI()
2)
CommandInvokationFailure: Unable to merge android manifests. See the Console for more details.
C:/Program Files/Java/jdk1.8.0_92\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="D:/Android SDK/sdk\tools" -Dfile.encoding=UTF8 -jar "D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
stderr[
Error: [Temp\StagingArea\AndroidManifest-main.xml:11, D:\Game Project\RobotBattle\Temp\StagingArea\android-libraries\Tapsell\AndroidManifest.xml:13] Trying to merge incompatible /manifest/application/activity[@name=com.unity3d.player.UnityPlayerNativeActivity] element:
++
]
stdout[
Warning: [Temp\StagingArea\AndroidManifest-main.xml:10, D:\Game Project\RobotBattle\Temp\StagingArea\android-libraries\Tapsell\AndroidManifest.xml:12] Main manifest has but library uses name='com.soomla.SoomlaApp'.
[Temp\StagingArea\AndroidManifest-main.xml:20, D:\Game Project\RobotBattle\Temp\StagingArea\android-libraries\Tapsell\AndroidManifest.xml:25] Skipping identical /manifest/application/activity[@name=ir.tapsell.sdk.TapsellAdActivity] element.
]
exit code: 1
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.HostView:OnGUI()
↧