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Problems with Android Manifests?

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Hello, I am having these 2 errors while building Android game: 1) Error: [Temp\StagingArea\AndroidManifest-main.xml:11, D:\Game Project\RobotBattle\Temp\StagingArea\android-libraries\Tapsell\AndroidManifest.xml:13] Trying to merge incompatible /manifest/application/activity[@name=com.unity3d.player.UnityPlayerNativeActivity] element: UnityEditor.HostView:OnGUI() 2) CommandInvokationFailure: Unable to merge android manifests. See the Console for more details. C:/Program Files/Java/jdk1.8.0_92\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="D:/Android SDK/sdk\tools" -Dfile.encoding=UTF8 -jar "D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" - stderr[ Error: [Temp\StagingArea\AndroidManifest-main.xml:11, D:\Game Project\RobotBattle\Temp\StagingArea\android-libraries\Tapsell\AndroidManifest.xml:13] Trying to merge incompatible /manifest/application/activity[@name=com.unity3d.player.UnityPlayerNativeActivity] element: ++ ] stdout[ Warning: [Temp\StagingArea\AndroidManifest-main.xml:10, D:\Game Project\RobotBattle\Temp\StagingArea\android-libraries\Tapsell\AndroidManifest.xml:12] Main manifest has but library uses name='com.soomla.SoomlaApp'. [Temp\StagingArea\AndroidManifest-main.xml:20, D:\Game Project\RobotBattle\Temp\StagingArea\android-libraries\Tapsell\AndroidManifest.xml:25] Skipping identical /manifest/application/activity[@name=ir.tapsell.sdk.TapsellAdActivity] element. ] exit code: 1 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.HostView:OnGUI()

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