Hello, When I try to compile Android Build I have these errors. When compiled on iOS or PC, these errors are missing and everything is compiled successfully :
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Shader error in 'Hidden/Post FX/Screen Space Reflection': '' : compilation terminated at line 141 (on vulkan)
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Shader error in 'Hidden/Post FX/Screen Space Reflection': 'z' : vector field selection out of range at line 141 (on vulkan)
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"
CommandInvokationFailure: Failed to re-package resources.
C:\AndroidSDK\build-tools\25.0.2\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "C:/AndroidSDK\platforms\android-25\android.jar" -F bin/resources.ap_
stderr[
AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'theme' with value '@style/UnityThemeSelector').
AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'icon' with value '@drawable/app_icon').
AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').
AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'banner' with value '@drawable/app_banner').
AndroidManifest.xml:5: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').
]
stdout[
Configurations:
(default)
Files:
AndroidManifest.xml
Src: () AndroidManifest.xml
Resource Dirs:
Including resources from package: C:\AndroidSDK\platforms\android-25\android.jar
applyFileOverlay for drawable
applyFileOverlay for layout
applyFileOverlay for anim
applyFileOverlay for animator
applyFileOverlay for interpolator
applyFileOverlay for transition
applyFileOverlay for xml
applyFileOverlay for raw
applyFileOverlay for color
applyFileOverlay for menu
applyFileOverlay for mipmap
]
exit code: 1
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg, Int32 retriesOnFailure)
UnityEditor.HostView:OnGUI()
"
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