why can`t i build in pixel xl(android8.0)?
![alt text][1]
and this is log:
> CommandInvokationFailure: Unable to install APK to device. Please make> sure the Android SDK is installed and> is properly configured in the Editor.> See the Console for more details. > /Users/allen/Library/Android/sdk/platform-tools/adb> -s "HT72K0201069" install -r "/Users/allen/Desktop/ARCore/test/ARCoreTest/apk.apk">> stderr[> Failed to install /Users/allen/Desktop/ARCore/test/ARCoreTest/apk.apk:> Failure> [INSTALL_FAILED_UPDATE_INCOMPATIBLE:> Package com.fevolution.ar signatures> do not match the previously installed> version; ignoring!]> ]> stdout[>> ]> exit code: 1> UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo> psi,> UnityEditor.Android.WaitingForProcessToExit> waitingForProcessToExit, System.String> errorMsg)> UnityEditor.Android.ADB.RunInternal> (System.String[] command,> UnityEditor.Android.WaitingForProcessToExit> waitingForProcessToExit, System.String> errorMsg)> UnityEditor.Android.ADB.Run (System.String[] command,> UnityEditor.Android.WaitingForProcessToExit> waitingForProcessToExit, System.String> errorMsg)> UnityEditor.Android.AndroidDevice.Exec> (System.String[] command,> UnityEditor.Android.WaitingForProcessToExit> waitingForProcessToExit, System.String> errorMsg)> UnityEditor.Android.AndroidDevice.Install> (System.String apkfile,> UnityEditor.Android.WaitingForProcessToExit> waitingForProcessToExit)> UnityEditor.Android.AndroidDeploymentTargetsExtension+c__AnonStorey2.<>m__0> ()> UnityEditor.Android.AndroidDeploymentTargetsExtension.UploadAPK> (UnityEditor.BuildReporting.BuildReport> buildReport,> UnityEditor.Android.AndroidDevice> device,> UnityEditor.ProgressTaskManager> taskManager)> UnityEditor.Android.AndroidDeploymentTargetsExtension+c__AnonStorey1.<>m__0> ()> UnityEditor.ProgressTaskManager.Run ()> (at> /Users/builduser/buildslave/unity/build/Editor/Mono/Utils/ProgressBarUtils.cs:71)> UnityEditor.Android.AndroidDeploymentTargetsExtension.LaunchBuildOnTarget> (UnityEditor.BuildReporting.BuildReport> buildReport, DeploymentTargetId> targetId, UnityEditor.ProgressHandler> progressHandler)> UnityEditor.DeploymentTargets.DeploymentTargetManager.LaunchBuildOnTarget> (BuildTargetGroup targetGroup,> UnityEditor.BuildReporting.BuildReport> buildReport, DeploymentTargetId> targetId, UnityEditor.ProgressHandler> progressHandler) (at> /Users/builduser/buildslave/unity/build/Editor/Mono/DeploymentTargets/DeploymentTargetManager.cs:36)> UnityEditor.PostprocessBuildPlayer+c__AnonStorey0.<>m__1> () (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:181)> UnityEditor.ProgressTaskManager.Run ()> (at> /Users/builduser/buildslave/unity/build/Editor/Mono/Utils/ProgressBarUtils.cs:71)> UnityEditor.PostprocessBuildPlayer.Launch> (BuildTargetGroup targetGroup,> BuildTarget buildTarget, System.String> path, System.String productName,> BuildOptions options,> UnityEditor.BuildReporting.BuildReport> buildReport) (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:197)> UnityEngine.GUIUtility:ProcessEvent(Int32,> IntPtr)
and my setting:
![alt text][2]
[1]: /storage/temp/104757-螢幕快照-2017-10-31-下午21048.png
[2]: /storage/temp/104758-螢幕快照-2017-10-31-下午21351.png
and I also select Tango Supported option in XR Settings
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