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Newbie- Failed to repackage resources

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So, I see this is a recurring problem. But I tried everything and havent been able to solve it yet. I get the "failed to re-package resources" error which I assume is caused from the AndroidManifest.xml ( **AndroidManifest.xml:5: error: Error: String types not allowed **) Since I began using Unity , Vuforia and the Android sdk a few hours ago, I'd say I m quite the newbie here. Anyway, I want to run a real simple scene and this is frustrating. I have unity 2017.2.0f3 -win64, JDK 9, and I tried many configurations for the android sdk. Right now I have platform tools 24, sdk tools 25.2.5 and build tools 27.0.1 (tried 23 too with the other two, didnt help). PS: Building with minimum Android 4.4 and target Android 6.0 Please, any ideas would be welcome. I ve spent 2 hours making my whole project and it works, and after that 4 more searching for answers.. Thanks in advance! CommandInvokationFailure: Failed to re-package resources. C:\Users\stef\AppData\Local\Android\Sdk\build-tools\27.0.1\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "C:/Users/stef/AppData/Local/Android/Sdk\platforms\android-23\android.jar" -F bin/resources.ap_ --extra-packages com.unity3d.player -S "C:\Users\Public\Documents\Unity Projects\aretitest1\Temp\StagingArea\android-libraries\VuforiaWrapper\res" stderr[ **AndroidManifest.xml:5: error: Error: String types not allowed (at 'configChanges' with value 'mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density').** ] stdout[ Configurations: (default) Files: AndroidManifest.xml Src: () AndroidManifest.xml Resource Dirs: Including resources from package: C:\Users\stef\AppData\Local\Android\Sdk\platforms\android-23\android.jar applyFileOverlay for drawable trying overlaySet Key=app_banner.png trying overlaySet Key=app_icon.png applyFileOverlay for layout applyFileOverlay for anim applyFileOverlay for animator applyFileOverlay for interpolator applyFileOverlay for transition applyFileOverlay for xml applyFileOverlay for raw applyFileOverlay for color applyFileOverlay for menu applyFileOverlay for font applyFileOverlay for mipmap Processing image: res\drawable-xhdpi\app_banner.png Processing image: res\drawable-ldpi\app_icon.png Processing image: res\drawable-mdpi\app_icon.png Processing image: res\drawable-hdpi\app_icon.png (processed image res\drawable-ldpi\app_icon.png: 97% size of source) Processing image: res\drawable-xhdpi\app_icon.png (processed image res\drawable-mdpi\app_icon.png: 97% size of source) Processing image: res\drawable-xxhdpi\app_icon.png (processed image res\drawable-hdpi\app_icon.png: 97% size of source) Processing image: res\drawable-xxxhdpi\app_icon.png (processed image res\drawable-xhdpi\app_icon.png: 98% size of source) (processed image res\drawable-xxhdpi\app_icon.png: 98% size of source) (processed image res\drawable-xhdpi\app_banner.png: 93% size of source) (processed image res\drawable-xxxhdpi\app_icon.png: 98% size of source) (new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated) (new resource id app_icon from ldpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from mdpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from hdpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from xhdpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from xxhdpi-v4\drawable\app_icon.png #generated) (new resource id app_icon from xxxhdpi-v4\drawable\app_icon.png #generated) ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg) UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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