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Using .aar files in unity project and get Failed to re-package resources error

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Hi everyone I'm Android developer and write a HelloWolrd plugin for unity3D , I'm using latest android sdk ("24.0.0") in my project and unity 5.3.4 . Now i want to use it in my unity project but i get Failed to re-package resources error. I also add google play services version into my unity project. this my android manifest : compileSdkVersion 24 buildToolsVersion "24" minSdkVersion 15 targetSdkVersion 24 compile 'com.android.support:appcompat-v7:24.0.0' And this is my fully unity error CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Users\FarshidAbz\AppData\Local\Android\sdk\build-tools\24.0.0\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/FarshidAbz/AppData/Local/Android/sdk\platforms\android-24\android.jar" -F bin/resources.ap_ --extra-packages com.ordibehesht.messageviewer -S "C:\Users\FarshidAbz\Documents\New Unity Project\Temp\StagingArea\android-libraries\messageviewer-release\res" stderr[ ] stdout[ ] UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries) UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

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