Alright so I just bought a new laptop and installed the latest Unity3D onto it.
I transferred my project folder for my game over from my desktop to my laptop.
Along with the keystore.
When I build the application it builds fine, and when I run it inside of Unity everything works as it should.
However when I select build and run, as soon as the Built with unity splash screen shows my game crashes and states "Unfortunately [APP NAME] has stopped running." So out of curiosity I created a new project, built a small game, and ran that on my phone, it deployed fine without any issues.
So my question is, what would cause my preexisting application to fail?
If I run the application on my desktop to my phone everything works as expected. I'm only having an issue running it on my laptop.(Which is now my primary development computer.)
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