On Android, using Unity 5.5, every time my game starts up I get this bubble issued by Android:
"swipe down from the top to exit full screen"
I already have fullScreen = false in my game, but the Unity splash happens for a few frames before that and it seems to be still full screen, and it causes Android to issue that annoying bubble. I've fiddled with some manifest settings, nothing works.
The closest solution I've seen is in [this post][1] by @Yury-Habets which makes the splash non-full screen (and so the bubble is not appearing) but it also forces the status bar to appear, which I don't want.
[1]: https://forum.unity3d.com/threads/status-bar-always-hidden-on-android.362779/
↧