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Android build error

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Hi, my build keeps on failing and the solutions provided online doesn't work. My error is as follows: CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. C:/DevTools/Sdk\tools\bin\avdmanager.bat list target -c stderr[ Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema at com.android.repository.api.SchemaModule$SchemaModuleVersion.(SchemaModule.java:156) at com.android.repository.api.SchemaModule.(SchemaModule.java:75) at com.android.sdklib.repository.AndroidSdkHandler.(AndroidSdkHandler.java:81) at com.android.sdklib.tool.AvdManagerCli.run(AvdManagerCli.java:213) at com.android.sdklib.tool.AvdManagerCli.main(AvdManagerCli.java:200) Caused by: java.lang.ClassNotFoundException: javax.xml.bind.annotation.XmlSchema at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(Unknown Source) at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(Unknown Source) at java.base/java.lang.ClassLoader.loadClass(Unknown Source) ... 5 more ] stdout[ ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunAndroidSdkTool (System.String toolName, System.String arguments, Boolean updateCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.ListTargetPlatforms (UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit) UnityEditor.Android.AndroidSDKTools.GetTopAndroidPlatformAvailable (UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit) UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKPlatformDetector.GetVersion (UnityEditor.Android.AndroidSDKTools sdkTools) UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKComponentDetector.Detect (UnityEditor.Android.AndroidSDKTools sdkTools, System.Version minVersion, UnityEditor.Android.PostProcessor.ProgressHandler onProgress) UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (System.Version minVersion, UnityEditor.Android.PostProcessor.Tasks.SDKComponentDetector detector) UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (Int32 minVersion, UnityEditor.Android.PostProcessor.Tasks.SDKComponentDetector detector) UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

when i download sdk tools for windows 7 ultimate 64 bit i have problem

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when i download sdk tools for windows 7 ultimate 64 bit i have problem when i extract winrar folder manegeer.exe not view in the folder extract all folder view accept sdk mangeer.exe ,emulator-check.exe ,emulator.exe any exe file in the folder no view

Unity 5.6.4p3 build Android App Unable to list target platforms.

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Hello, i get the "**Unable to list target platforms**" error when try to build my test Game for Android. The full Error: Error building Player: CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details. /Users/user1/Library/Android/sdk/tools/bin/avdmanager list target -c stderr[ Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema at com.android.repository.api.SchemaModule$SchemaModuleVersion.(SchemaModule.java:156) at com.android.repository.api.SchemaModule.(SchemaModule.java:75) at com.android.sdklib.repository.AndroidSdkHandler.(AndroidSdkHandler.java:81) at com.android.sdklib.tool.AvdManagerCli.run(AvdManagerCli.java:213) at com.android.sdklib.tool.AvdManagerCli.main(AvdManagerCli.java:200) Caused by: java.lang.ClassNotFoundException: javax.xml.bind.annotation.XmlSchema at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:582) at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521) ... 5 more ] stdout[ ] exit code: 1 I set the **External build tools** of unity3d already like below: SDK: /Users/user1/Library/Android/sdk JDK: /Library/Java/JavaVirtualMachines/jdk-11.jdk/Contents/Home NDK: /Users/svenkohagen/Library/Android/android-ndk-r18 When I **set the following java version** in my console: java -version java version "1.8.0_144" I can execute the command: `/Users/user1/Library/Android/sdk/tools/bin/avdmanager list target -c` and get the following output: android-24==============================] 100% Fetch remote repository... android-25 android-26 android-27 android-28 when I **switch to java version** `java version "11" 2018-09-25` I get the following error like in Unity: Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema at com.android.repository.api.SchemaModule$SchemaModuleVersion.(SchemaModule.java:156) at com.android.repository.api.SchemaModule.(SchemaModule.java:75) at com.android.sdklib.repository.AndroidSdkHandler.(AndroidSdkHandler.java:81) at com.android.sdklib.tool.AvdManagerCli.run(AvdManagerCli.java:213) at com.android.sdklib.tool.AvdManagerCli.main(AvdManagerCli.java:200) Caused by: java.lang.ClassNotFoundException: javax.xml.bind.annotation.XmlSchema at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:582) at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521) ... 5 more Even when I set the JDK Path in unity to `/Library/Java/JavaVirtualMachines/jdk1.8.0_144.jdk/Contents/Home` the build does not work even if can execute the `/Users/user1/Library/Android/sdk/tools/bin/avdmanager list target -c` command in my console. I use macOS Version 10.13.6. Anyone an idea how to fix it. I checkt already other solutions but they are most outdated. Actually i read this issue is being fixt with newer java versions .... I want to build my game for the **Android version 8.1.0 OPM1.171019.011**

CommandInvokationFailure: String types not allowed at 'configChanges'

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Hi everyone! This error pops up whenever I want to build my scene for testing on my Android device. I've searched for hours and tried numerous solutions but was unable to find the right one. If there's any kind soul who'd be able to find the solution I'd be forever grateful!
CommandInvokationFailure: Failed to re-package resources. F:\Program Files\sdk-tools-windows-4333796\build-tools\25.0.2\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "F:\Program Files\sdk-tools-windows-4333796\platforms\android-23\android.jar" -F bin/resources.ap_ stderr[ AndroidManifest.xml:5: error: Error: String types not allowed (at 'configChanges' with value 'mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density'). ] stdout[ Configurations: (default) v14 v21 mdpi-v4 xhdpi-v4 Files: drawable\app_banner.png Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png drawable\app_icon.png Src: (mdpi-v4) res\drawable-mdpi\app_icon.png values\strings.xml Src: () res\values\strings.xml values\styles.xml Src: () res\values\styles.xml Src: (v14) res\values-v14\styles.xml Src: (v21) res\values-v21\styles.xml AndroidManifest.xml Src: () AndroidManifest.xml Resource Dirs: Type drawable drawable\app_banner.png Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png drawable\app_icon.png Src: (mdpi-v4) res\drawable-mdpi\app_icon.png Type values values\strings.xml Src: () res\values\strings.xml values\styles.xml Src: () res\values\styles.xml Src: (v14) res\values-v14\styles.xml Src: (v21) res\values-v21\styles.xml Including resources from package: F:\Program Files\sdk-tools-windows-4333796\platforms\android-23\android.jar applyFileOverlay for drawable applyFileOverlay for layout applyFileOverlay for anim applyFileOverlay for animator applyFileOverlay for interpolator applyFileOverlay for transition applyFileOverlay for xml applyFileOverlay for raw applyFileOverlay for color applyFileOverlay for menu applyFileOverlay for mipmap Processing image: res\drawable-xhdpi\app_banner.png Processing image: res\drawable-mdpi\app_icon.png (processed image res\drawable-mdpi\app_icon.png: 90% size of source) (processed image res\drawable-xhdpi\app_banner.png: 93% size of source) (new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated) (new resource id app_icon from mdpi-v4\drawable\app_icon.png #generated) ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg) UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks

Can't install apk onto Android 9 (pie) (API 28)

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Has anyone developed for Android 9 (pie) (API 28 with unity 2018.1 or 2018.2? I keep getting the error in the attachmed picture. It's a Google pixel 2 xl. I'm using jdk 8 (none other installed), SDK 5-9, android SDK TOOLS 25.2.5, Android BUILD TOOLS 28.0.3, and android platform tools 28.0.1. Thanks!

Error Build APK (aapt.exe)

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hello . I got to this mess. What is the problem? My JDK:8 and I Updating SDK ,and I building many project by this SDK. and I build by empty projects :unity5,unity2017,Unity2018 Win32Exception: ApplicationName='E:\Android SDK\build-tools\27\aapt.exe', CommandLine='package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "E:/Android SDK\platforms\android-24\android.jar" -F bin/resources.ap_', CurrentDirectory='Temp/StagingArea' System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start () (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start () UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44) UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)

I got This error when i was trind to build a apk file in unity plz Help,I was trying to build a apk and then i got this error plz Help

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Win32Exception: ApplicationName='D:/sdk\platform-tools\aapt.exe', CommandLine='package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "D:/sdk\platforms\android-28\android.jar" -F bin/resources.ap_', CurrentDirectory='Temp/StagingArea' System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start () (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start () UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44) UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg) UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:287) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Package Appears to be Corrupt error on Android,Package appears to be corrupt on android??

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Hello, I've been working on an Android game for a few months, and up until two days ago everything was going smoothly. I could build an APK and install it on my mobile device no problem. Yesterday, in the morning, Unity Hub has to update and after that I couldn't build anything. It took me a long time to figure out how to get the building working again, eventually having to say f*ck it and redownloading the SDK and the build tools through Unity. However, now even though I get no errors on the Unity side and my APK is building smoothly, I can't get it to work on my phone. I upload my APK to google drive (as I've done for the past two months) go to download it from my device, it downloads, and then juuuuust as it starts to install I get the message; "App no Installed. The package appears to be corrupt." This kind of sucks. I can't push updates to my game, sure, but even after making a completely new, vanilla project i can't even get that APK to build properly on my phone, it gives me the same message. Any and all help would be very much appreciated, thank you,Hello everybody! I'm kind of losing my mind here, I'm hoping someone can help. I've been working on a little 2d game for Android for a ccouple months now, and so far building to my phone hasn't been a problem. I made a keystore, did all the things, and I could update my app and build new APKs to test really easily. Yesterday morning all I know was that Unity Hub update, and I turned on monile ads, and wham, no building. It took me a while but after re-installing several things through Android studio, and eventually after just saying f*ck it and downloading the SDK updates/tools through Unity, I was able to build APKs again. However, now when I go to do what I've always done (put the APK on google drive, and then install from there to my phone) I am greeted with the message "App Not Installed. The Package Appears to be corrupt." This is what the Package Installer on Android tells me. I've even gone ahead and made a blank, vanila project and even that won't build on my phone. However, that just makes me more confused than ever as to why I can't do this. Any help would be appreciated, and I can provide screenshots or whatever if needed. Thank you!!!!!

Games are not compatible with devices other then android 8 :(

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***When i update my android SDK version to 26 in android manifest . my games are not compatible with devices under android 8 . what should i do about it . so my game is compatible with all versions of android . please help***

I am getting an error when upgrading the Unity version.

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Currently related to my Android SDK version SDK Platforms: Android 8.1 (Oreo) API Level: 28 Android SDK Build-Tools: 25.0.0 SDK Tools: 25.2.3 Currently he is an empty project, then joined the "FaceBook SDK (7.14)" and "Ultimate Mobile Pro plugin" to create an empty scene after setting basic information, and then start to output the APK file. He has the following error message: CommandInvokationFailure: Failed to re-package resources. [Error log link][1] [Error log2 link][2] This kind of situation only appeared after using "Ultimate Mobile Pro", I hope to help solve this disturbing problem. [1]: /storage/temp/127658-build-error-log.txt [2]: /storage/temp/127659-build-error-log2.txt

Android Build Issue: Unable to convert classes into dex format

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I haven't worked on my project for a few years due to personal circumstances. I recently got back, and tried exporting my game to Android. However, I ran the following issue. I am lost, forgot how to get around Unity quite a bit, and need some thorough help. Thanks! CommandInvokationFailure: Unable to convert classes into dex format. C:/Program Files/Java/jdk1.8.0_181\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/#####/AppData/Local/Android/Sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" - stderr[ Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/BuildConfig; Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/IUnityAdsListener; Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds; Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$1; Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$2; Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$FinishState; Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$PlacementState; Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$UnityAdsError; Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/adunit/AdUnitActivity; UNEXPECTED TOP-LEVEL EXCEPTION: java.lang.RuntimeException: Translation has been interrupted at com.android.dx.command.dexer.Main.processAllFiles(Main.java:614) at com.android.dx.command.dexer.Main.runMonoDex(Main.java:310) at com.android.dx.command.dexer.Main.runDx(Main.java:288) at com.android.dx.command.dexer.Main.main(Main.java:244) at com.android.dx.command.Main.main(Main.java:95) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at SDKMain.main(SDKMain.java:130) Caused by: java.lang.InterruptedException: Too many errors at com.android.dx.command.dexer.Main.processAllFiles(Main.java:606) ... 9 more ] stdout[ processing archive C:\Users\#####\Documents\Game Development\Unity Projects\%Game Name%\Temp\StagingArea\android-libraries\AmazonAppStore\libs\.\classes.jar... ignored resource META-INF/ ignored resource META-INF/MANIFEST.MF ignored resource com/ ignored resource com/unity/ ignored resource com/unity/purchasing/ ignored resource com/unity/purchasing/amazon/ processing com/unity/purchasing/amazon/AmazonPurchasing.class... processing com/unity/purchasing/amazon/AmazonPurchasing$1.class... processing com/unity/purchasing/amazon/AmazonPurchasing$2.class... processing com/unity/purchasing/amazon/AmazonPurchasing$3.class... processing com/unity/purchasing/amazon/AmazonPurchasing$4.class... processing com/unity/purchasing/amazon/AmazonPurchasing$LocaleNotFoundException.class... processing com/unity/purchasing/amazon/AmazonPurchasingService.class... processing com/unity/purchasing/amazon/BuildConfig.class... processing com/unity/purchasing/amazon/CurrencyMapper.class... processing com/unity/purchasing/amazon/IPurchasingService.class... processing archive C:\Users\#####\Documents\Game Development\Unity Projects\%Game Name%\Temp\StagingArea\android-libraries\AmazonAppStore\libs\.\in-app-purchasing-2.0.61.jar... ignored resource META-INF/MANIFEST.MF processing com/amazon/device/iap/package-info.class... processing com/amazon/device/iap/PurchasingListener.class... processing com/amazon/device/iap/PurchasingService.class... processing com/amazon/device/iap/ResponseReceiver.class... processing com/amazon/device/iap/internal/a.class... processing com/amazon/device/iap/internal/a/a.class... processing com/amazon/device/iap/internal/a/b.class... processing com/amazon/device/iap/internal/a/c.class... processing com/amazon/device/iap/internal/a/c$1.class... processing com/amazon/device/iap/internal/a/d.class... processing com/amazon/device/iap/internal/b.class... processing com/amazon/device/iap/internal/b/a.class... processing com/amazon/device/iap/internal/b/a/a.class... processing com/amazon/device/iap/internal/b/a/b.class... processing com/amazon/device/iap/internal/b/a/c.class... processing com/amazon/device/iap/internal/b/a/d.class... processing com/amazon/device/iap/internal/b/b.class... processing com/amazon/device/iap/internal/b/b/a.class... processing com/amazon/device/iap/internal/b/b/a$1.class... processing com/amazon/device/iap/internal/b/b/b.class... processing com/amazon/device/iap/internal/b/b/c.class... processing com/amazon/device/iap/internal/b/b/d.class... processing com/amazon/device/iap/internal/b/c.class... processing com/amazon/device/iap/internal/b/c/a.class... processing com/amazon/device/iap/internal/b/c/b.class... processing com/amazon/device/iap/internal/b/c/c.class... processing com/amazon/device/iap/internal/b/c/d.class... processing com/amazon/device/iap/internal/b/d.class... processing com/amazon/device/iap/internal/b/d/a.class... processing com/amazon/device/iap/internal/b/d/b.class... processing com/amazon/device/iap/internal/b/d/c.class... processing com/amazon/device/iap/internal/b/d/d.class... processing com/amazon/device/iap/internal/b/e.class... processing com/amazon/device/iap/internal/b/e/a.class... processing com/amazon/device/iap/internal/b/e/b.class... processing com/amazon/device/iap/internal/b/e/c.class... processing com/amazon/device/iap/internal/b/e/d.class... processing com/amazon/device/iap/internal/b/e$1.class... processing com/amazon/device/iap/internal/b/f.class... processing com/amazon/device/iap/internal/b/f/a.class... processing com/amazon/device/iap/internal/b/f/b.class... processing com/amazon/device/iap/internal/b/f/c.class... processing com/amazon/device/iap/internal/b/g.class... processing com/amazon/device/iap/internal/b/g/a.class... processing com/amazon/device/iap/internal/b/g/b.class... processing com/amazon/device/iap/internal/b/h.class... processing com/amazon/device/iap/internal/b/h/a.class... processing com/amazon/device/iap/internal/b/i.class... processing com/amazon/device/iap/internal/c.class... processing com/amazon/device/iap/internal/c/a.class... processing com/amazon/device/iap/internal/c/a$1.class... processing com/amazon/device/iap/internal/c/b.class... processing com/amazon/device/iap/internal/c/c.class... processing com/amazon/device/iap/internal/c/d.class... processing com/amazon/device/iap/internal/c/e.class... processing com/amazon/device/iap/internal/d.class... processing com/amazon/device/iap/internal/e.class... processing com/amazon/device/iap/internal/model/ProductBuilder.class... processing com/amazon/device/iap/internal/model/ProductDataResponseBuilder.class... processing com/amazon/device/iap/internal/model/PurchaseResponseBuilder.class... processing com/amazon/device/iap/internal/model/PurchaseUpdatesResponseBuilder.class... processing com/amazon/device/iap/internal/model/ReceiptBuilder.class... processing com/amazon/device/iap/internal/model/UserDataBuilder.class... processing com/amazon/device/iap/internal/model/UserDataResponseBuilder.class... processing com/amazon/device/iap/internal/model/a.class... processing com/amazon/device/iap/internal/util/MetricsHelper.class... processing com/amazon/device/iap/internal/util/a.class... processing com/amazon/device/iap/internal/util/a$1.class... processing com/amazon/device/iap/internal/util/b.class... processing com/amazon/device/iap/internal/util/c.class... processing com/amazon/device/iap/internal/util/d.class... processing com/amazon/device/iap/internal/util/e.class... processing com/amazon/device/iap/model/package-info.class... processing com/amazon/device/iap/model/FulfillmentResult.class... processing com/amazon/device/iap/model/Product.class... processing com/amazon/device/iap/model/Product$1.class... processing com/amazon/device/iap/model/ProductDataResponse.class... processing com/amazon/device/iap/model/ProductDataResponse$RequestStatus.class... processing com/amazon/device/iap/model/ProductType.class... processing com/amazon/device/iap/model/PurchaseResponse.class... processing com/amazon/device/iap/model/PurchaseResponse$RequestStatus.class... processing com/amazon/device/iap/model/PurchaseUpdatesResponse.class... processing com/amazon/device/iap/model/PurchaseUpdatesResponse$RequestStatus.class... processing com/amazon/device/iap/model/Receipt.class... processing com/amazon/device/iap/model/RequestId.class... processing com/amazon/device/iap/model/RequestId$1.class... processing com/amazon/device/iap/model/UserData.class... processing com/amazon/device/iap/model/UserData$1.class... processing com/amazon/device/iap/model/UserDataResponse.class... processing com/amazon/device/iap/model/UserDataResponse$RequestStatus.class... processing archive C:\Users\#####\Documents\Game Development\Unity Projects\%Game Name%\Temp\StagingArea\android-libraries\GoogleAIDL\libs\.\classes.jar... ignored resource META-INF/ ignored resource META-INF/MANIFEST.MF ignored resource com/ ignored resource com/android/ ignored resource com/android/vending/ ignored resource com/android/vending/billing/ processing com/android/vending/billing/BuildConfig.class... processing com/android/vending/billing/IInAppBillingService.class... processing com/android/vending/billing/IInAppBillingService$Stub.class... processing com/android/vending/billing/IInAppBillingService$Stub$Proxy.class... processing archive C:\Users\#####\Documents\Game Development\Unity Projects\%Game Name%\Temp\StagingArea\android-libraries\GooglePlay\libs\.\classes.jar... ignored resource META-INF/ ignored resource META-INF/MANIFEST.MF ignored resource com/ ignored resource com/unity/ ignored resource com/unity/purchasing/ ignored resource com/unity/purchasing/googleplay/ processing com/unity/purchasing/googleplay/ActivityLauncher.class... processing com/unity/purchasing/googleplay/BillingServiceManager.class... processing com/unity/purchasing/googleplay/BillingServiceManager$1.class... processing com/unity/purchasing/googleplay/BillingServiceManager$1$1.class... processing com/unity/purchasing/googleplay/BillingServiceManager$1$2.class... processing com/unity/purchasing/googleplay/BillingServiceManager$2.class... processing com/unity/purchasing/googleplay/BillingServiceProcessor.class... processing com/unity/purchasing/googleplay/BuildConfig.class... processing com/unity/purchasing/googleplay/Consts.class... processing com/unity/purchasing/googleplay/Consts$PurchaseState.class... processing com/unity/purchasing/googleplay/Consts$ResponseCode.class... processing com/unity/purchasing/googleplay/GooglePlayBillingUnAvailableException.class... processing com/unity/purchasing/googleplay/GooglePlayPurchasing.class... processing com/unity/purchasing/googleplay/GooglePlayPurchasing$1.class... processing com/unity/purchasing/googleplay/GooglePlayPurchasing$2.class... processing com/unity/purchasing/googleplay/GooglePlayPurchasing$3.class... processing com/unity/purchasing/googleplay/GooglePlayPurchasing$4.class... processing com/unity/purchasing/googleplay/IActivityLauncher.class... processing com/unity/purchasing/googleplay/IBillingServiceManager.class... processing com/unity/purchasing/googleplay/IabException.class... processing com/unity/purchasing/googleplay/IabHelper.class... processing com/unity/purchasing/googleplay/IabHelper$1.class... processing com/unity/purchasing/googleplay/IabHelper$2.class... processing com/unity/purchasing/googleplay/IabHelper$3.class... processing com/unity/purchasing/googleplay/IabHelper$4.class... processing com/unity/purchasing/googleplay/IabHelper$OnConsumeFinishedListener.class... processing com/unity/purchasing/googleplay/IabHelper$OnConsumeMultiFinishedListener.class... processing com/unity/purchasing/googleplay/IabHelper$OnIabPurchaseFinishedListener.class... processing com/unity/purchasing/googleplay/IabHelper$OnIabSetupFinishedListener.class... processing com/unity/purchasing/googleplay/IabHelper$QueryInventoryFinishedListener.class... processing com/unity/purchasing/googleplay/IabResult.class... processing com/unity/purchasing/googleplay/Inventory.class... processing com/unity/purchasing/googleplay/Purchase.class... processing com/unity/purchasing/googleplay/PurchaseActivity.class... processing com/unity/purchasing/googleplay/PurchaseFailedEvent.class... processing com/unity/purchasing/googleplay/SkuDetails.class... processing archive C:\Users\#####\Documents\Game Development\Unity Projects\%Game Name%\Temp\StagingArea\android-libraries\UnityAds\libs\.\classes.jar... processing com/unity3d/ads/BuildConfig.class... processing com/unity3d/ads/IUnityAdsListener.class... processing com/unity3d/ads/UnityAds.class... processing com/unity3d/ads/UnityAds$1.class... processing com/unity3d/ads/UnityAds$2.class... processing com/unity3d/ads/UnityAds$FinishState.class... processing com/unity3d/ads/UnityAds$PlacementState.class... processing com/unity3d/ads/UnityAds$UnityAdsError.class... processing com/unity3d/ads/adunit/AdUnitActivity.class... processing com/unity3d/ads/adunit/AdUnitError.class... processing com/unity3d/ads/adunit/AdUnitEvent.class... processing com/unity3d/ads/adunit/AdUnitOpen.class... processing com/unity3d/ads/adunit/AdUnitSoftwareActivity.class... processing com/unity3d/ads/adunit/AdUnitTransparentActivity.class... processing com/unity3d/ads/adunit/AdUnitTransparentSoftwareActivity.class... processing com/unity3d/ads/api/AdUnit.class... processing com/unity3d/ads/api/AdUnit$1.class... processing com/unity3d/ads/api/AdUnit$2.class... processing com/unity3d/ads/api/AdUnit$3.class... processing com/unity3d/ads/api/AdUnit$4.class... processing com/unity3d/ads/api/AdUnit$5.class... processing com/unity3d/ads/api/Broadcast.class... processing com/unity3d/ads/api/Cache.class... processing com/unity3d/ads/api/Cache$1.class... processing com/unity3d/ads/api/Connectivity.class... processing com/unity3d/ads/api/DeviceInfo.class... processing com/unity3d/ads/api/DeviceInfo$1.class... processing com/unity3d/ads/api/DeviceInfo$2.class... processing com/unity3d/ads/api/DeviceInfo$DeviceInfoEvent.class... processing com/unity3d/ads/api/DeviceInfo$StorageType.class... processing com/unity3d/ads/api/Intent.class... processing com/unity3d/ads/api/Intent$IntentError.class... processing com/unity3d/ads/api/Lifecycle.class... processing com/unity3d/ads/api/Listener.class... processing com/unity3d/ads/api/Listener$1.class... processing com/unity3d/ads/api/Listener$2.class... processing com/unity3d/ads/api/Listener$3.class... processing com/unity3d/ads/api/Listener$4.class... processing com/unity3d/ads/api/Listener$5.class... processing com/unity3d/ads/api/Listener$6.class... processing com/unity3d/ads/api/Listener$7.class... processing com/unity3d/ads/api/Placement.class... processing com/unity3d/ads/api/Request.class... processing com/unity3d/ads/api/Request$1.class... processing com/unity3d/ads/api/Request$2.class... processing com/unity3d/ads/api/Request$3.class... processing com/unity3d/ads/api/Resolve.class... processing com/unity3d/ads/api/Resolve$1.class... processing com/unity3d/ads/api/Sdk.class... processing com/unity3d/ads/api/Storage.class... processing com/unity3d/ads/api/VideoPlayer.class... processing com/unity3d/ads/api/VideoPlayer$1.class... processing com/unity3d/ads/api/VideoPlayer$2.class... processing com/unity3d/ads/api/VideoPlayer$3.class... processing com/unity3d/ads/api/VideoPlayer$4.class... processing com/unity3d/ads/api/VideoPlayer$5.class... processing com/unity3d/ads/api/VideoPlayer$6.class... processing com/unity3d/ads/broadcast/BroadcastError.class... processing com/unity3d/ads/broadcast/BroadcastEvent.class... processing com/unity3d/ads/broadcast/BroadcastEventReceiver.class... processing com/unity3d/ads/broadcast/BroadcastMonitor.class... processing com/unity3d/ads/cache/CacheDirectory.class... processing com/unity3d/ads/cache/CacheError.class... processing com/unity3d/ads/cache/CacheEvent.class... processing com/unity3d/ads/cache/CacheThread.class... processing com/unity3d/ads/cache/CacheThreadHandler.class... processing com/uni

PLEASE HELP ME- CommandInvokationFailure: Failed to sign APK package(Unity 2018.2.14f.1

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CommandInvokationFailure: Failed to sign APK package. C:\Users\george\AppData\Local\Android\Sdk\build-tools\28.0.3\apksigner.bat sign --ks "C:\Users\george\.android\debug.keystore" --ks-pass stdin --ks-key-alias "androiddebugkey" --key-pass stdin "C:\Users\george\Documents\Game\Temp/StagingArea/Package.apk" stderr[ Exception in thread "main" java.nio.file.FileSystemException: C:\Users\george\Documents\Game\Temp\StagingArea\Package.apk: Процесс не может получить доступ к файлу, так как этот файл занят другим процессом. at sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:86) at sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:97) at sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:102) at sun.nio.fs.WindowsFileCopy.move(WindowsFileCopy.java:376) at sun.nio.fs.WindowsFileSystemProvider.move(WindowsFileSystemProvider.java:287) at java.nio.file.Files.move(Files.java:1395) at com.android.apksigner.ApkSignerTool.sign(ApkSignerTool.java:342) at com.android.apksigner.ApkSignerTool.main(ApkSignerTool.java:89) Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 ] stdout[ Keystore password for signer #1: Key "androiddebugkey" password for signer #1: ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.RunWithStdin (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, System.String[] input) UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg, System.String[] stdin) UnityEditor.Android.PostProcessor.Tasks.BuildAPK.SignPackage (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String abi) UnityEditor.Android.PostProcessor.Tasks.BuildAPK.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)

Android target api 26, google says its 24

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Everything looks as though it should work setting the android api target to 26, however, when I upload my apk to the play store google says it is api level 24. Any ideas? ![alt text][1] ![alt text][2] ![alt text][3] [1]: https://i.imgur.com/pgp8o4p.jpg [2]: https://i.imgur.com/gyIRiKa.jpg [3]: https://i.imgur.com/BDGM7yy.jpg

Generated Android Manifest misses important entries like "targetSdkVersion"

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When I build for Android and then examine the generated AndroidMainfest.xml in Temp/StagingArea then the generated Manifest misses important entries like "minSdkVersion" and "targetSdkVersion". Also "versionCode" and "versionName" is not there. Is this intended behaviour? I though the values from PlayerSettings are automatically merged into the generated Manifest? In Unity the build completes with result "succeeded". I don't have any plugins that come with additional manifests to merge. I use Unity 2018.2.13f1 and tried it with Build Tools 26 and 28, but with the same result. In PlayerSettings I set minimum API level to 16 and tried different values for target API level (22-28). All corresponding API levels are installed in Android Studio. Am I doing something wrong?

Are there tutorials on how to get my project into android studio?

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I cant find a tutorial that does this. I have watched and read a few tutorials on the general use of android studio but non of them go into any king of depth and miss out huge chunks of information. For example i didn't have a clue what Gradle was until just moment ago but that still doesn't help. It just seems weird that it is such an important tool and yet no one seems to be talking about it.

"UriFormatException: Absolute URI is too short" - Error prevents me from building my project

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Hi Guys! I am facing a little trouble with my Oculus GO project that I have been working on, Kindly let me know if you had ever faced a situation like this or if you could see a possible fix. Problem: My co-worker created a button from a mesh and it was working fine in the Oculus GO builds, OVR Raycaster seemed ok to work with it but later adding a plugin called Curved UI which I had bought from the Asset store created an issue because the Button Mesh my coworker created demands to override the raycaster functionality which was conflicted by the Curved UI functionality. We wanted to take a build and see but now the project which used to take Oculus builds gives this strange error upon building an APK (Image 1). We thought it was because of Curved UI so we removed it now we get this error upon building an APK (Image 2) We are trying to find a fix for this for the past two weeks but we got no help or not even a clue about what this error is all about. I just want to understand this error and what could be the issue that prevents us from taking a build. We are super lost any help would really be appreciated, Thanks. ![alt text][1] [1]: /storage/temp/129553-erroruri.png

Do i need Android Studio or Xamarin?

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I have made a game in Unity using the C# language, so i head into Android Studio and into a world of problems. And after some research I discover that you cannot use C# in android studio. First of all can someone give me a definitive answer as to weather or not i can use Android Studio with C# please? Secondly, does this mean "Xamarin" (which i had never heard of until now) is my only option? Is it just me or is this some kind of taboo subject? Every time I ask a question about Android Studio i seem to get totally ignored and I have seen some people get abused for asking such questions.

Gradle build failed. (kotlin, guava, gson...etc)

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I want upgrade my project 5.6 to 2018.2.16 with il2cpp, dotnet4.x and gradle. (Android) ------------ - First, Empty project build is success. - Second, migration my project. Change build options, seting environment, and build. After looong time ago, build is failed. ------------------------------------------------------- CommandInvokationFailure: Gradle build failed. C:\Program Files\Java\jdk1.8.0_111\bin\java.exe -classpath "C:\Program Files\Unity2018\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.2.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease" stderr[ FAILURE: Build failed with an exception. What went wrong: A problem occurred configuring root project 'gradleOut'. > Could not resolve all files for configuration ':classpath'.> Could not resolve com.android.tools.build:gradle:4.2.1. Required by: project :> Could not resolve com.android.tools.build:gradle:4.2.1.> Could not get resource 'https://jcenter.bintray.com/com/android/tools/build/gradle/4.2.1/gradle-4.2.1.pom'.> Could not GET 'https://jcenter.bintray.com/com/android/tools/build/gradle/4.2.1/gradle-4.2.1.pom'.> Connection reset *Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Get more help at https://help.gradle.org ... Full Log1 ▽ ----------------------------------------------------- - After that, I tried export project to Android studio. Export is success. But build is failed. I get this error messages. ----------------------------------------- Failed to resolve: org.jetbrains.kotlin:kotlin-stdlib-jdk8:1.2.71 Open File Show in Project Structure dialog Enable embedded Maven repository and sync project ... Full Log2▽ ------------------------------------------ What can I do? Have a solutions? ------------------------------------------ **FULL LOG 1** CommandInvokationFailure: Gradle build failed. C:\Program Files\Java\jdk1.8.0_111\bin\java.exe -classpath "C:\Program Files\Unity2018\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.2.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease" stderr[ FAILURE: Build failed with an exception. * What went wrong: A problem occurred configuring root project 'gradleOut'. > Could not resolve all files for configuration ':classpath'.> Could not resolve com.android.tools.build:gradle:4.2.1. Required by: project :> Could not resolve com.android.tools.build:gradle:4.2.1.> Could not get resource 'https://jcenter.bintray.com/com/android/tools/build/gradle/4.2.1/gradle-4.2.1.pom'.> Could not GET 'https://jcenter.bintray.com/com/android/tools/build/gradle/4.2.1/gradle-4.2.1.pom'.> Connection reset * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. * Get more help at https://help.gradle.org BUILD FAILED in 20s ] stdout[ Starting a Gradle Daemon (subsequent builds will be faster) ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <88edc2c3d52c431ca64da37d556b038f>:0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <88edc2c3d52c431ca64da37d556b038f>:0) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <88edc2c3d52c431ca64da37d556b038f>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <88edc2c3d52c431ca64da37d556b038f>:0) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <88edc2c3d52c431ca64da37d556b038f>:0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <88edc2c3d52c431ca64da37d556b038f>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <88edc2c3d52c431ca64da37d556b038f>:0) UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) JenkinsBuilder:GenericBuild(String[], String, BuildTarget, BuildOptions) (at Assets/Editor/JenkinsBuilder.cs:215) JenkinsBuilder:PerformAndroidBuild(ServerType, BuildTarget) (at Assets/Editor/JenkinsBuilder.cs:132) JenkinsBuilder:PerformAndroidBuild(ServerType) (at Assets/Editor/JenkinsBuilder.cs:87) JenkinsBuilder:PerformAndroidBuild_GlobalIntegration() (at Assets/Editor/JenkinsBuilder.cs:52)   ------------------------------------------------------- **FULL LOG2** Configuration 'compile' is obsolete and has been replaced with 'implementation' and 'api'. It will be removed at the end of 2018. For more information see: http://d.android.com/r/tools/update-dependency-configurations.html **Failed to resolve: org.jetbrains.kotlin:kotlin-reflect:1.2.0 Open File Show in Project Structure dialog Enable embedded Maven repository and sync project** Failed to resolve: org.jetbrains.kotlin:kotlin-stdlib-jdk8:1.2.71 Open File Show in Project Structure dialog Enable embedded Maven repository and sync project Failed to resolve: com.google.guava:guava:23.0 Open File Show in Project Structure dialog Enable embedded Maven repository and sync project Failed to resolve: com.google.code.gson:gson:2.8.0 Open File Show in Project Structure dialog Enable embedded Maven repository and sync project Failed to resolve: org.apache.commons:commons-compress:1.12 Open File Show in Project Structure dialog Enable embedded Maven repository and sync project Failed to resolve: org.apache.httpcomponents:httpmime:4.5.2 Open File Show in Project Structure dialog Enable embedded Maven repository and sync project Failed to resolve: org.apache.httpcomponents:httpcore:4.4.5 Open File Show in Project Structure dialog Enable embedded Maven repository and sync project Failed to resolve: net.sf.kxml:kxml2:2.3.0 Open File Show in Project Structure dialog Enable embedded Maven repository and sync project Failed to resolve: org.jetbrains:annotations:13.0 Open File Show in Project Structure dialog Enable embedded Maven repository and sync project Failed to resolve: com.sun.activation:javax.activation:1.2.0 Open File Show in Project Structure dialog Failed to resolve: org.glassfish.jaxb:jaxb-runtime:2.2.11 Open File Show in Project Structure dialog Enable embedded Maven repository and sync project Failed to resolve: com.google.jimfs:jimfs:1.1 Open File Show in Project Structure dialog Enable embedded Maven repository and sync project The targetSdk version should not be declared in the android manifest file. You can move the version from the manifest to the defaultConfig in the build.gradle file. The targetSdk version should not be declared in the android manifest file. You can move the version from the manifest to the defaultConfig in the build.gradle file. The targetSdk version should not be declared in the android manifest file. You can move the version from the manifest to the defaultConfig in the build.gradle file.

I am using Ricoh Theta 360 camera with Unity. I want to build an Android app where I can live stream a video from the camera.

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I want to make an Android app from Unity that can live stream videos from Ricoh Theta S or Ricoh Theta V camera. The app should take gyroscope data from another Android android app and edit the live streaming video in real time. Could anyone please provide suggestions about how to proceed?

Admob plugin dependencies

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Hi, I finished my game was about to publish last touch was adding ads to the project. It just doesn't work, everything looks fine to me but can't make it work :/ It doesn't even build the game anymore. Android Studio has no problems about building any app so i think problem isn't about sdk. ---------- It gets stuck here : ---------- ![alt text](http://i63.tinypic.com/2h8496e.jpg) ---------- Android sdk settings ---------- ![alt text](http://i68.tinypic.com/29wsar5.jpg) ---------- Sdk Manager ---------- ![alt text](http://i66.tinypic.com/33k3or8.jpg) ---------- Installed build-tools version ---------- ![alt text](http://i66.tinypic.com/24lvixj.jpg) ---------- Environment variables ![alt text](http://i65.tinypic.com/161yrkm.jpg)
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