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Failed to re-repackage resources

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I tried to install the 23.0.3 but its not working. Could anyone point me where I'm doing things wrong please? CommandInvokationFailure: Failed to re-package resources. C:\NVPACK\android-sdk-windows\build-tools\23.0.3\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/NVPACK/android-sdk-windows\platforms\android-25\android.jar" -F bin/resources.ap_ --extra-packages com.chartboost.sdk.unity:com.oculus.Integration -S "H:\MightySalmonStudios\Projects\Unity\Chisel\Chisel\Temp\StagingArea\android-libraries\OVRPlugin\res" stderr[ AndroidManifest.xml:17: error: Error: No resource found that matches the given name (at 'value' with value '@integer/google_play_services_version'). ] stdout[ Configurations: (default) Files: values\values.xml Src: () H:\MightySalmonStudios\Projects\Unity\Chisel\Chisel\Temp\StagingArea\android-libraries\OVRPlugin\res\values\values.xml AndroidManifest.xml Src: () AndroidManifest.xml Resource Dirs: Type values values\values.xml Src: () H:\MightySalmonStudios\Projects\Unity\Chisel\Chisel\Temp\StagingArea\android-libraries\OVRPlugin\res\values\values.xml Including resources from package: C:\NVPACK\android-sdk-windows\platforms\android-25\android.jar applyFileOverlay for drawable trying overlaySet Key=app_banner.png trying overlaySet Key=app_icon.png applyFileOverlay for layout applyFileOverlay for anim applyFileOverlay for animator applyFileOverlay for interpolator applyFileOverlay for transition applyFileOverlay for xml applyFileOverlay for raw applyFileOverlay for color applyFileOverlay for menu applyFileOverlay for mipmap Processing image: res\drawable-xhdpi\app_banner.png Processing image: res\drawable-mdpi\app_icon.png (processed image res\drawable-mdpi\app_icon.png: 94% size of source) (processed image res\drawable-xhdpi\app_banner.png: 93% size of source) (new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated) (new resource id app_icon from mdpi-v4\drawable\app_icon.png #generated) ] UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg, Int32 retiresOnFailure) UnityEditor.HostView:OnGUI()

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