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CommandInvokationFailure: Unable to merge android manifests. See the Console for more details.

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Hi, Its been a long time since I'm trying to fix this issue. I'm unable to build the scene because of the following error. Any help will be appreciated. CommandInvokationFailure: Unable to merge android manifests. See the Console for more details. C:/Program Files/Java/jdk1.8.0_60\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="D:/Android SDK\tools" -Dfile.encoding=UTF8 -jar "D:\Unity 3d 5.3.5\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" - stderr[ ] stdout[ Warning: [Temp\StagingArea\AndroidManifest-main.xml:1, E:\Unity Projects Release\Night\Temp\StagingArea\android-libraries\play-services-maps-8.1.0\AndroidManifest.xml:7] Main manifest has but library uses glEsVersion='0x00020000' Note: main manifest lacks a declaration, and thus defaults to glEsVersion=0x00010000. ] UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.HostView:OnGUI()

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