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Invalid Android NDK Directory

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I just just downloaded android-ndk-r20 version from the authorised website:
[NDK Downloads][1]
and suggested by Unity documentation:
[Android SDK/NDK setup][2] As I tried to link within Unity Editor, I was started getting this error: ![alt text][3] If Unity documentation is suggesting some version then why actual Unity not accepting!! This point I can't able to understand.
At present, Unity forcing me to download NDK r16b while I have downloaded NDK r20. How to use NDK r20?

[1]: https://developer.android.com/ndk/downloads/index.html [2]: https://docs.unity3d.com/550/Documentation/Manual/android-sdksetup.html [3]: /storage/temp/148082-invalid-android-ndk.png

Issue with Android SDK and JDK for Unity 5.4.x

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Android SDK is failing to build my app when It tries to locate the JDK and SDK path folder with Unity 5.4.x

Include Android SDK that loads webview on top of current activity in UnityPlayerActivity

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I'm building an Android game in Unity and I need to add a 3rd party SDK that loads a webview on top of the current activity, ex: startActivityForResult(new MySDK(this).getInstance( "https://myURL.js")); The code above is supposed to generate a webview on top of the current activity. Problem, when I try to add it in the beginning of onCreate in UnityPlayerActivity, it loads before the game has started, if I add it in the end, it doesn't load at all. I want it to load inside the game and I want to find a way to reload it from inside the game(button click) Thank you for your help!

Converting android studio to Unity

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Hi I have a project made with android studio using special SDK and i want to integerate it in a unity app or make use of the SDK inside my app , can any one help ? Thanks

Android SDK not found error in Unity 2019.3.0f1

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I've tried to build a android game with other unity versions but I always have the same error: Android SDK not found. The last time I've tried to build is with Unity 2019.3.0f1 and after installing the android build support tools in the Unity Hub it shows this.![alt text][1] Also when I try to build it shows this error:![alt text][2] What can I do to solve this? [1]: /storage/temp/150017-errorsdk.png [2]: /storage/temp/150018-errorsdk2.png

Which android ndk and sdk version is suitable for unity 2019.2.0f1

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Currenty we are using unity 2019.2.0f1, can you suggest the respective android version? Wheather the version which is i'm using suitable for apk generation?

CommandInvokationFailure: Failed to update Android SDK package list.

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**CommandInvokationFailure: Failed to update Android SDK package list. C:\Users\Denish\AppData\Local\Android\Sdk\tools\bin\sdkmanager.bat --list** stderr[ ] stdout[ Loading package information... Loading local repository... [========= ] 25% Loading local repository... [========= ] 25% Fetch remote repository... [========= ] 25% Fetch remote repository... ... ... ... ] I have got this error many times. Before it was of unable to detect SDK. As soon as i resolved that, i'm facing this error without showing any error to me. Could any one help me with this ?

How to import a Unity VR Project into Android Studio?

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I am able to import a VR Unity Project into Android Studio. However, when I build the app instead of the split screen (VR mode) the VR scenes of the app runs like a 2D image and also the scene doesn't seem to rotate with movement of the gyroscope. The VR scenes work fine when i launch the app on my android simply after building in Unity. Can someone help me with it?

Phone not found

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I tried building my game for Android but when finding the SDK the phone just can't be found. On the normal file explorer the phone files could be found. I tried unlocking the phone, pinning the phone to quick access but that didn't work either(Just said "File not valid"). I have a Vodafone VFD 600 with Android 6.0.1 on it. I changed the minimum to 5.1 and the maximum to 7.0 but that didn't help. Changed the maximum version and tried it on my dad's phone also didn't work ?![alt text](https://pbs.twimg.com/media/EOv-D8WX0AUqw1K?format=jpg&name=large)

Download Problems in Unity Hub

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Hello everyone, I am using Unity from few months now and from first day one thing which is very very bad in Unity is Unity Hub. I am having these big issues with Unity Hub: 1. Can't download Modules without a Unity Editor. I already have a Unity version v2019.2 installed and now I just want to download Some modules for the same Unity version. But it's impossible. Why??? Or Am I doing any mistake? 2. Why there is no details of Unity Editor download size? I don't have unlimited data. There must be detailed information while downloading. 3. Worst download system. If for any reason download interrupt for few seconds (Network problem etc.) the whole download start from beginning. Why??? Why there is no pause system? Why Unity not improving these things? If I am doing any mistake then please tell me how to fix these problems. Please help me on Downloading right Android sdk, jdk and ndk for my unity version 2019.2.11f1. Thanks.

blinking On Resume in android Unity

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**Now Problem is When I Pause and after resume my unity game in android that a time appear black screen for 2 - 3 second i will search on google but does not get any solution about it. ** **i used plugin my game is** 1. Easy Mobile Notification 2. DoTweens 3. Admob Ads 4. Unity Ads 5. IAP 6. One Signal *i will try in two version but not solve 1. unity 2020.1.0a7 2. unity 2019.3.0b1 **Please Tell If You know something About it** [Show Reference Video][1] [1]: https://www.youtube.com/embed/fIVb2L073XY

Unity Gradle Build failed 2019.3.0f6

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Hi everyone, I am having an issue building my project for Android. I have installed new JDK and modified the Path in Unity preferences These are the errors that prevent me from finishing the build ![alt text][1] If anyone could help me with this I would be extremely grateful! EDIT: Fixed the issues with licenses, now I am getting these errors: ![alt text][2] [1]: /storage/temp/153523-screen-shot-2020-03-02-at-32550-pm.png [2]: /storage/temp/153526-screen-shot-2020-03-02-at-34543-pm.png

difference between android target support and android build support?

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Hello guys, i wondered what is difference between android target support in unity Archive and android build support in unity Hub?

Unity won't build on android after integrating Chartboost [Unable to Determine which Android Packages are installed]

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I am at a loss. I am a complete noob when it comes to android development and such and all my Unity and programming knowledge comes from youtube and tutorials. I have this mind numbing problem where unity 2019.3 would work a night before and the next morning it won't build. I keep getting the same error ![alt text][1] [1]: /storage/temp/154909-capture.png I got around the problem by resetting my windows and installing Unity 2019.3.6f1 with Android support + SDK + NDK from Unity Hub. It did allow me to build one of my projects but an older project still kept on giving me this error. So I Installed Unity 2019.3.0 with Android support + SDK + NDK and now everything is broken again. The 2019.3.6f1 started giving me this error even on the project that I had built on it successfully. I have been facing this problem for more than 2 weeks now and it is seriously affecting my progress. I removed the older unity version but the error still persists. I have looked everywhere on the internet but no one seems to have this specific problem with Unity. The only answers that are available are of Android Studio and Firebase of which I don't know a single thing about. Please help.

Unable to retrieve /proc/meminfo from device

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hello, i'm trying to build my game on android from my mac with the jdk and sdk recommended by unity. But it doesn't work and the console shows me this message: Unable to retrieve / proc / meminfo from device. if someone could help me it would be nice.

Unable to detect Android sdk in selected folder?,Invalid android SDK directory with android studio?

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I installed the following sdk platforms to the directory shown using the sdk manager in android studio but when I try to link unity to that path it gives me an invalid SDK error? any ideas? ![alt text][1] [1]: /storage/temp/155305-capture.png ![alt text][2] [2]: /storage/temp/155306-capture.png,I installed the following sdk platforms to the directory shown using the sdk manager in android studio but when I try to link unity to that path it gives me an invalid SDK error? any ideas? ![alt text][1] [1]: /storage/temp/155305-capture.png ![alt text][2] [2]: /storage/temp/155306-capture.png

Unity Remote 5 android doesnt work.,Unity Remot 5 android doesnt work

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I tried everything. I updatet my drivers, USB-Debugging is on, Device is on Any Android Device, Build-Modus is Android, I installed the Android SDK with Unity. I have a Samsung Galaxy A7 and I am using Unity 2019.3.7f1. Does anyone know what I can do? ,I spend __hours__ finding out what is wrong. I have an Samsung Galaxy A7 with Android 9. I am using Unity 2019.3.7f1. Build modus is Android, Device is on "Any Android Device", I installed the SDK with Unity, I did a driver update, USB-Debugging is allowed and I did everything. I tried everything. Does anyone know what I can do?

MissingMethodException: get_vuforiaEnabled()

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Hey there, I'm currently messing around with mobile development. I'm currently working in 2019.3.7f1 with the Android SDK & JDK installed. I'm currently in an empty project and I'm getting the following errors. UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <78f1ad0f25c84e3ca853e639f50d95f5>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <78f1ad0f25c84e3ca853e639f50d95f5>:0 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) MissingMethodException: bool UnityEditor.PlayerSettings.get_vuforiaEnabled() UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <502f1b7df2d7430696af84c6f02852ed>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <502f1b7df2d7430696af84c6f02852ed>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <502f1b7df2d7430696af84c6f02852ed>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <78f1ad0f25c84e3ca853e639f50d95f5>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

building SDK for unity

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Hi guys I am trying to build a SDK for a voting system in Unity for android , the voting system manufacturer send me an android studio project containing .aar files and the .so files for different mobile architecture , but how can i use them in unity i tried to use DLLimport but it doesn't work , so any help with examples please ?

Unity Pro 2019.3.5f1 suitable sdk version

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Please Help I have Unity Pro 2019.3.5f1 and I want to know the android sdk version that works for that, please the new version does not work. Thank you @Evaldas_Unity
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